You’re a kobold.
Greedy miners and merciless adventurers murder your kin and plunder your hoards. The clinking of their gold is the sound of your blood sold cheap. They call you vermin, but do their scales glitter like yours?
You are just a kobold - but you’re not just any kobold. You're a Kobold Hero, one of the dragon-chosen champions who serve as living pawns in the Great Game, an ancient contest played by dragons across the ages.
Within these tomes lie a playable kobold race with 12 custom subclasses designed for play in 20 challenging scenarios. And they’re not just tiny reskinned humans - this supplement gives you the opportunity to stop playing heroes that happen to be kobolds and start thinking like a kobold!
Will you take up the call and lead your warren to safety and renown? Then sharpen your spears and ready your spells - The Great Game awaits!
Small But Bitey.
Kobold Hero is the 36-page player’s supplement for The Great Game, bursting with scaly pride and heroic ambition. Inside, you’ll find everything a brave kobold needs to rise from humble warren-dweller to legendary dragonsworn champion, with race and class mechanics that work together.
Kobold Hero includes a custom kobold playable race, 12 custom kobold character classes, 12 kobold-specific backgrounds and 80 unique personality traits, deep lore, and original old-school artwork commissioned from the fantastic Evan M.
Whether you’re defending your lair, tunneling through enemy territory, scouting, stealing, and smuggling treasure in the name of your dragon patron, or just showing unsuspecting overlanders the folly of invading your warren, this book arms you with everything you need to play a true kobold legend.
Sharpen your claws, GMs.
The Great Game is a 60-page game master’s supplement for use with the Kobold Heroes player’s guide. Among the grandest of all ambitions, The Great Game is an endless series of contests of cunning and power played in the shadows by dragons. Only they know the rules, but it is said to be akin to a vast and deadly multi-player chess match spanning millennia.
Inside, you’ll find 20 two-page adventures full of fiendish traps, weird magic, rival clans, meddling outsiders, and scaling lethality as your Kobold Heroes fight their way to heroism... or martyrdom.
FAQs:
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This game supplement is designed for any group who want to experience the world from the perspective of a kobold, without the hours of prep time a new campaign requires. Each adventure sets the party out on a new quest with a common goal, while leaving the approach to resolving the adventure entirely dependent on player choices.
It's perfect for players who enjoy challenging combat scenarios, freedom to approach danger from whichever angle they prefer, unique PC mechanics, and extraordinary party cohesion.
It also serves as a perfect stand-in for the occasional one-shot when the DM needs a break from your regular game. On those nights, ANY player can be the hero of their game night by pulling out these pages and running an exciting game session that can be set up and ready to play in a matter of minutes.
The design also makes it an easy entry point for new GMs looking to get their first game up and running while keeping it simple. providing players with quick-paced, action-packed adventures to sink their teeth and claws into, wrapped in the deep lore of dragons and their kobold followers.
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The Great Game works well for both. While it can be played as a quick-progression 1-20 campaign, you’ll also be ready to play a one-shot adventure at any level with minimal setup. Each adventure is self-contained with a beginning, middle, and end, and victory conditions that depend on the dragon patron your players choose.
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Yes and no. As kobolds, the players serve dragons and act as their game pieces in their Great Game. Each session is a self-contained adventure, and depending on the type of dragon the players choose to serve, there are a number of approaches from which they can tackle each mission. So yes, the adventure scenarios are predetermined and have the potential for combat opportunities where players can stretch the limbs of the new mechanics, or use diplomacy, guile, stealth, or any other approach to meet their patron’s victory conditions.
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This supplement is not designed with children in mind. The life of a kobold is dangerous and often brief, and the world in which they live consists mostly of things that want only to rob and murder them. Plus, there is a pinch of adult language sprinkled into the text, so a certain level of maturity is required to tackle the scenarios and themes within these adventures.
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Kobold Hero and The Great Game are compatible with the fifth edition of the world’s greatest role playing game.
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Kobold Heroes and The Great Game are designed to be played within the kobolds’ own self-contained world. The subclasses are not balanced for use in campaigns alongside other official materials.
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That depends on your players, who can approach these scenarios as deadly serious business, or take the more whimsical approach.
The tone of the game is based largely upon the type of dragon your players choose to serve. Players who serve a scheming green dragon will likely find their motivations and tactics to be much darker than those who choose to serve a frolicsome brass dragon.
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The kobold classes and scenarios range from levels 1-20, and each is designed for a party of Kobold Heroes of a particular level. This means you can play the adventures in order as a campaign, or pick a scenario and run it as a one-shot.
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Kobold Heroes is designed for for both new players as well as those with some experience under their belts.
Because the two-page adventures presented in The Great Game are self-contained, first-time DMs may find it much simpler to manage than a full open-world campaign. Each adventure is laid out as a framework with keyed maps and victory conditions - all you’ll need to add is your imagination. -
Each session is designed to be completed in two to three hours, depending on the approach the players take to accomplish their missions.
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Each session includes opportunities for each of the three pillars of RPGs: Combat, Exploration, and Role Playing. There are plenty of puzzles to solve, a bit of mystery and intrigue to keep players guessing, and of course, traps. Kobolds love traps.
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Each book has beautifully drawn artwork commissioned from the fantastic Evan on Freelancer.com, and he’s captured the beauty of the old-school artwork found in the classic RPG books that so many of us cut our teeth on.
The Player’s Guide includes a custom Kobold race, 12 kobold subclasses, 12 backgrounds, 80 traits, and plenty of kobold lore to set the scene.
The DMs guide, called The Great Game, includes 20 self-contained adventures as well as backgrounds for dragon patrons, detailed kobold warrens, and a variety of NPCs. Each of the 20 two-page adventures are complete with maps, objectives, complications, and victory conditions that are appropriate to the type of dragon the players choose to serve.
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Kobold Hero and The Great Game are available in both digital and affordable print formats, and can be purchased separately or together as a hard-bound tome.
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Each of the 20 adventures within The Great Game can be replayed from different approaches and with different objectives and victory conditions appropriate to the type of dragon the players serve. There is a LOT of room for replay / reuse.
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Yes! The hardcover edition includes both titles.
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Absolutely!
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Take a peek inside:
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Kobold Hero Players Guide
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The Great Game DMs Guide